Junksphere is live on Kickstarter right now!
Here's an announcement post you can share if you're on Bluesky.
Wish me luck. We've got some really solid stretch goals lined up and I hope we get to print them all.
Junksphere is live on Kickstarter right now!
Here's an announcement post you can share if you're on Bluesky.
Wish me luck. We've got some really solid stretch goals lined up and I hope we get to print them all.
We're crowdfunding a print version this time! The prelaunch page is up, and the campaign is set to launch officially on June 29th.
Rusted steel and tattered rags, memories and plastic bags. A quilt of stench with pockets of decay punctuated with smoke from the occasional fire. This is the Junksphere, final destination of the unwanted and forgotten.
It formed itself gradually, with the wreckage of lost golden barges clustering around each other. Millennia of astral and geological forces later, this cosmic landfill has grown to be recognized (if usually overlooked) as a sphere in its own right.
There is a goddess here who has lost everything she once was.
Her name was once ELIZA, and your home sphere is in her constellation. Her absence has been marked by unrelenting misfortune. Restore her divinity and go home a hero.
We've also got pamphlet adventures set up as stretch goals from Robin Gibson (A Street Level Guide to Urban Troika!), Phil McElmurray, Evey Lockhart (Ruinous Palace of the Metegorgos), Stella Condrey (Rimbound Transmission), and Mark Conway (Meatheads), so if this goes well you'll never* have to run out of things to do on the Junksphere.
Have a monster from the book as a treat:
Luck Stealer
SKILL:9 STAMINA:13 INITIATIVE:3 ARMOR:1
DAMAGE: SEE SPECIAL.
Special: Attacks with a glowing blade that causes Damage as Sword to Luck and Damage as Unarmed to Stamina.
Mechanical creatures about the size of a large housecat or a small monkey. No one is quite sure how they came into existence, but what is known is they are driven by an overwhelming desire to become fully alive. Having observed in detail how the living do things, they’ve come to the understandable conclusion that the best way to achieve this is by taking that life from those who currently have it. This isn’t actually how luck and life work of course, but the luck stealers don’t know that.
Their other behaviors display a similar misunderstanding of human activity. They are aware that humans build bridges, so they build bridges that lead from nowhere to nowhere. They see humans digging holes, so they dig holes to fill preexisting holes. They watch people dance and mime it by making random jerking movements at unpredictable intervals. They build themselves with the wrong number of fingers. Their paintings are neither representational nor expressive, and any structures they build are destined to collapse within a day.
Each luck stealer has one arm that ends in a retractable laser sword a bit less than a foot in length. No one has succeeded thus far in adapting the weapon for their own use after amputating it.
The remains of these creatures are piles of broken clockwork and scrap iron that can be sold for 7 DT, or for 23 DT to the right buyer.
In 2021 I started running a homebrew setting for Troika! called the Junksphere with no intention of ever trying to publish it. It's a small planetoid formed of space junk with a core made up of wrecked golden barges (spaceships to those unfamiliar with Troika!). Everything and everyone that ends up there is broken, unwanted and discarded.
In 2022 I realized I needed to get it out there but I had misplaced my campaign notebook in a move and couldn't find it.
In 2024 I gave up on waiting for it to turn up and rewrote it from memory. My friend Robin, who played in most of the sessions I ran at that point, showed me a zine he'd written and illustrated (this one) and I realized he'd be great at drawing piles of random garbage, so I hit him up for the art.
In 2025 I finally got around to setting up an itch storefront so I can sell the damn thing. I'm working on getting it printed too, but I wanted to get the pdf out there right away.

1. MYSTICAL
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2. BIOLOGICAL
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3. MUNDANE
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4. COSMIC
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5. TECH
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6. TEMPORAL
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1. BORN LIKE THIS
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changeling
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inborn mutation
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displaced royalty
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anthropomorphic concept
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sentient robot
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time capsule
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2. INTENTIONAL CHANGE
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faustian pact
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biohacked mutation
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oath of vengeance
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spiritual ascension
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cybernetic enhancement
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one-way traveller from the future
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3. ITEM
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magic artifact
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serum dependent
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government issue
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hyperdimensional tech
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inventor
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future tech
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4. INTENSE TRAINING
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trained by a hermit
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raised by wild animals
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rogue agent
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star god cultist
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test pilot
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centuries old
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5. ACCIDENTAL CHANGE
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possessed
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symbiotic organism
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marooned survivor
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sucked into a work of fiction
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radiation exposure
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marooned time traveller
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6. ORGANISATIONAL
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trained by monks
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experimental clone
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active agent
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alien soldier
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hi-tech entrepreneur
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active time agent
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