Thursday, July 11, 2019

Troika Hero Archetypes Part 3

MORPHIC BRUTE (venom, sandman ((marvel)), clayface, spawn)
Possessions
Can spontaneously form melee weapons, tools, extra limbs, etc.
Powers & Specialties
-4 absorb damage
-3 feats of strength
-3 hand to hand fighting
-2 disguise
Complication
1 vulnerable to intense heat.
2 water soluble.
3 can be disintegrated for 1d6 days by tornado-force winds.
4 powers are controlled by a rival personality.
5 requires 2d6 times normal human caloric intake (must eat that many provisions to heal the normal amount).
6 wheelchair bound when powers are not in use.

MONSTER HUNTER (van helsing, belmont)
Possessions
-blessed signature weapon (+2)
-holy book
-holy water or incense or sacred medicine
-multitool
Powers & Specialties
-2 occult lore
-2 signature weapon fighting
-2 forensics
-2 stealth
-2 awareness

SAVAGE (wolverine, x-23, conan, wendigo)
-signature weapon (+2)
Powers & Specialties
-3 hand to hand fighting
-3 fast healing
-2 enhanced senses
-2 athletics
Complication
1 no memories older than one month ago but plenty of enemies know you.
2 must transform into a rival personality to use powers (pretty much a lycanthrope). 
3 your powers are activated by partaking in acts of cannibalism.
4 feared and hated for appearance.
5 you are one of many clones or siblings with an intense rivalry (origin must be BORN LIKE THIS).
6 a shadowy conspiracy wants to dissect you.

ELEMENTOMORPH (metamorpho, warblade)
Powers & Specialties
-4 transmute self (3)
-3 absorb damage
-3 feats of strength

ACE REPORTER (april o’neil, jimmy olsen, iris west) (don't bother rolling an origin.)
Powers & Specialties
-2 stealth
-2 lockpicking
-2 awareness
-2 rumor mill
-2 connections
Special
-if captured, can test luck to convince the villain to share their plan

ANTHROPOMORPH (teenage mutant ninja turtles, man-bat, rhino, the lizard, killer croc)
Powers & Specialties
-3 athletics
-3 enhanced senses
-2 hand to hand fighting
-2 feats of strength
Complications
-all anthropomorphs are feared and hated for their appearance.
1 turtle: armor score of 2, or of 3 when taking cover in your shell.
2 bat: can echolocate and use athletics skill to fly.
3 rhino: add 1 each to hand to hand fighting and feats of strength.
4 lizard: add 2 fast healing.
5 rabbit: can use athletics skill to leap absurd distances or burrow through soft earth.
6 crocodile: can hold breath almost indefinitely, add 4 aquatic stealth.