I'm writing an adventure that hopefully will come out this spring or summer. I wrote some pregens for it, and I'm posting them here so my playtesters can find them. Enjoy.
Swamp Spider
You ran away from home when your powers manifested at the age of 9. You found yourself in the wetland preserve, where your powers made surviving alone pretty easy.
Advanced Skills:
4 Bushcraft
2 Athletics
2 Power—Invisibility (2 stamina)
2 Power—Superstrength
2 Power—Wall Crawling
2 Power—Web Spinning (3 stamina)
2 Power—Web Swinging
-1 Etiquette—All
Wealth: Struggling (-3)
Possessions:
Swiss Army Knife
Tinderbox
4 Provisions (fish)
Creature
The ghosts of the past lay heavy on this land. You were born of the hateful memories of all those murdered here. Your physical form is of the land itself, a hulking plant-creature.
Advanced Skills:
5 Power—Absorb Damage
4 Power—Shapeshift (4 stamina)
3 Power—Superstrength
2 Enlightenment
Wealth: Struggling (-3)
Possessions:
9 Provisions (rotting animal carcass)
Special:
You can spontaneously form your body into melee weapons, tools, or extra limbs. You cannot use Superstrength or Absorb Damage while in a normal human form. You take double damage from heat attacks.
Isekai
You were sucked into a Pick Your Own Fantasy gamebook. Your luck manipulation powers stem from understanding the medium and how to cheat in it.
Advanced Skills:
4 Power—Adjust Roll
3 Power—Precognition (4 stamina)
2 Power—Energy Blast (Entropic, 3 stamina)
1 Power—Shape Reality (8 stamina)
Wealth: Struggling (-3)
Possessions:
Multitool
Smartphone
Backpack
Mostly blank PYOF book
3 Provisions (toaster pastries)
Special:
When you use a power, you may subtract its cost from your stamina or your luck. When confronted with something unfamiliar to the group, you can test luck to see if you remember something useful from the gamebook series.
Starchild & Spaceknight VII
A kid growing up in poverty in Dogtown, you recently found a star-emblem summon/command ring keyed to the last SK7 model combat robot, which is only slightly smaller than your house. Spaceknight either doesn’t know or won’t tell you how the ring ended up on this planet.
Advanced Skills (Spaceknight):
4 Athletics
4 Power—Energy Blast (laser eyes, 3 stamina)
4 Power—Superstrength
Wealth: Struggling (-3)
Possessions:
Summon/command ring
Slingshot
Flip Phone
8 Provisions (chocolate bars)
Special:
Starchild has 4 Skill and 14 Stamina. Roll Spaceknight's stats as normal.
Delta Wave
A psychic robot who escaped your creator’s lab before he was aware that you’d achieved sentience. His files indicated that you were meant to become a training aid at Cop City.
Advanced Skills:
4 Power—Energy Strike (psychic)
3 Athletics
3 Hand to Hand Fighting
1 Power—Telekinesis (4 stamina)
1 Power—Telepathy (3 stamina)
Wealth: Struggling (-3)
Possessions:
Subdermal plating (2 Armor)
8 Provisions (batteries)
Capitaine Maraude
Your first learned of your functional immortality during the 30 Years War, but have never come to understand its source. You spent nearly 500 years fighting for the highest bidder without much thought about who you were killing or why, but have been trying to make up for it for the past decade by being more selective.
Advanced Skills:
4 Power—Fast Healing
3 Athletics
3 Ranged Fighting
2 Power—Enhanced Senses
Wealth: Disposable Income (0)
Possessions:
Multitool
Burner Phone
Customized Rifle (+2 Damage)
Pistol
Body Armor (+2 Armor)
8 Provisions (chili mac & hot sauce)
Insectoid
You were a research fellow at Krieger University until a lab accident transformed you into a monster. Feared and hated for your appearance, you now survive at the edges of civilization. You have re-learned to speak well enough to be understood.
Advanced Skills:
4 Ranged Fighting
3 Power—Fly
2 Power—Superstrength
2 Genetics
1 Power—Enhanced Senses
1 Power—Energy Blast (chemical, 3 stamina)
1 Ettiquette—Academia
Wealth: Struggling (-3)
Possessions:
Exoskeleton (4 Armor)
Shredded Lab Coat
Multitool
Pocket Protector w/ Marker
3 Provisions (raw meat)
Special:
Claws that damage as Knife on unarmed strike.
Tempest
You are the mortal avatar of an angry climate deity. You were unwittingly called here by the Forest Defenders when they performed a ritual to ask nature for strength.
Advanced Skills:
3 Power—Energy Blast (Electric, 3 stamina or 1 stamina if in elemental form)
3 Power—Elemental Form (4 stamina)
2 Secret Signs—Occult
2 Power—Command Element (Weather, 4 stamina)
2 Power—Fly
Wealth: Disposable Income (0)
Possessions:
Smartphone
Pocketknife
5 Provisions (PB&J)
Special:
Your elemental form is a sphere of raging winds that carry you. While in your elemental form, your elemental attack costs 1 stamina instead of 3.